Leaders and Laws

Influence Leaders

1stCows*
* This team is tied with at least one other team.
2ndHens*
* This team is tied with at least one other team.
3rdHorses*
* This team is tied with at least one other team.
4thPigs*
* This team is tied with at least one other team.
5thSheep*
* This team is tied with at least one other team.

Laws and Power

If you are part of the team in power, you can cast a vote (no more than once per day) to either pass or repeal a law; both passing and repealing require a majority concensus on a vote. Laws you pass remain in effect no matter what team is in power. So keep in mind that if your team loses power, your laws may benefit another team.

CommoditiesDaily Wealth is awarded as Influence or Security (chosen randomly) rather than Wealth.
DisproportionThe individual player with the most Wealth on each team earns 1 extra Wealth per day.
HappenstanceSuccessful stealing of Wealth is entirely random, not based on Security.
IsolationThe team in power cannot have Wealth stolen, but also cannot steal.
MeritocracyIndividual players earning a perfect score on a quiz or journal earn their team an additional 1 Security.
PhilanthropyThe individual player with the least Wealth on each team earns 1 extra Wealth per day.
PrestigeThe individual player with the most Wealth is worth 3 Influence for her/his team (rather than just 1 Influence).
ProtectionThe team in power has 1 extra Security for each team member when defending their Wealth.
RedistributionOnce per day, 10% of all Wealth is redistributed evenly among all teams, with the remainder given to the team with the least Wealth.
RestitutionA team that loses power steals 1 Wealth per member from the team gaining power.